DRAGONSTAR PLAYER COMPANION PDF

No trivia or quizzes yet. The role playing aspect comes afterwards with a sample group. New sections sometimes start at the very bottom of a page, which can be confusing I almost missed the Legendary Class section, because of this, on my first browse through The first half of the book is prestige classes. You may also like. Preview — Dragonstar by Greg Benage. It is aimed at characters though, be they Player or Non-Player, and is mostly rules.

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The cover features the same trio of people as the cover of Imperial Supply did, in somewhat more relaxed poses. This is just a splatbook, mostly a grab bag of stuff - prestige classes, feats, spells, and some spellware, some aimed at players, some not.

It is aimed at characters though, be they Player or Non-Player, and is mostly rules. Much of the interior art is, well, awful. Lots of pictures where the person is very very tall in relation to their width. They look like anorexic basketball players. Many also have dead looking eyes, as if they are manequins, or mishapen bodies - in once case, there seems to be a woman with 3 breasts. There are only 4 chapters, with fairly broad subjects, things are lumped together.

New sections sometimes start at the very bottom of a page, which can be confusing I almost missed the Legendary Class section, because of this, on my first browse through The first half of the book is prestige classes.

Not surprisingly, as they take up half the book, there are a lot of them Many of these are actually done the way prestige classes should be I think , they are all organizations that characters have to join. For instance, the Adamantine Infiltrator. This is an agent in the secret service of the evil dragons. There are a couple other groups that serve other dragons. One organization, Wraith Squadron, which works for the good dragons usually seems like a complete ripoff of er, Wraith Squadron from Star Wars.

Both are "good" mercenary fighter spacecraft units. Also interesting is the Celestial Guard. There are also several more in the psionics chapter. Odd putting them in two different places. There are some more generic prestige classes, too, like the "Combat Ace", "Dragon Slayer" or "Ecoterrorist". Burns does about Mother Nature The only prestige class I really had problems with, game mechanically, was the "Info-Warrior".

They can control everything hooked to it, they can get any data in the system, encrypted or not. There are also several 5 Legendary Classes. Legendary Classes are basically super-prestige classes, only with higher requirements, only 5 levels of advancement, and a bit more customizable for the player than the usual prestige class.

They get things like "Ability I", "Ability "II", up to V at 5th level, naturally enough , which you pick from a list kind of like some Rogue abilities work. The Roman Numeral is the power level, the higher, the more powerful it is. So the player has to decide, do I take this power immediately, but have it at a lower level, or wait until later, and have it more powerful.

Some are a bit unlikely to be used by PCs. The Galactic Conquerer, for instance. One of the requirements is they must conquer an entire world, personally not singled handedly, but has to get his hands dirty, doing some of the fighting. But then there are things like the "Rebel", "Faithful Servant", "Master Roboticist", which are perhaps more useful, if also rather drably named.

Then comes a chapter on feats and "Schools". Basically, they are a way in which a character spends experience points to earn new abilities.

There are ten different levels of abilities to learn in each school. If a character wants to learn something from another school, the cost is doubled. In effect, it makes characters more powerful than their level would otherwise indicate. The main reason levels exist is as a way to gauge how powerful a character is, and thus allow the GM to easily tailor adventures for them. By going outside the level system, it both hurts and helps the players. While they have more powers, and thus are theoretically tougher than characters that same level, the GM will be encouraged to throw tougher opponents against them.

But not having higher levels, just powers, they will lack higher hit points, saves, and attack bonuses. The whole concept of schools are pretty much exactly what prestige classes were meant for. As to the new feats, well, there are 28 of them. Many are Dragonstar background related, but there are some general ones. Could be fairly useful for a cleric, as they tend to have more touch spells.

Also "Dead Eye", which lets the user add their dexterity bonus to damage done with missile weapons. The next section is on spells and spellware spellware is implanted magic items, in practice, like cybernetics.

There are 50 or so new spells 15 pages worth. Two new domains are introduced, "Dragon" and "Technology", and some of the spells are unique to them. For instance, one of the Technology domain spells lets the caster turn into a cyborg temporarily. There is pages of new spellware. Some seem a bit too powerful. Dragonbreath, lets you breath an element like a dragon.

Another gives you magic wings that work even in a vacuum. Lastly, there is a section on Psionics. Psionics were added to the d20 SRD after or around the time Dragonstar was released.

Also introduced is a new core class, the "Bio-Psion" Likely soon to be called "Bison" by my players. Unfortunately, it uses non-standard base attack bonuses and save progressions. Secondly, the power point progression is very very screwy Psionics use a power point system. They start with 5, stay there for a while, then increase by only 2 a level. By contrast, the original psionic core classes have a geometric progression.

This also has a geometric progression, but as an extra, you have to spend extra xp and money on them. I can see how the way it works adds a lot of flavor, but it seems like too much of a hassle for the return.

A new, "Psionic" race is also introduced. The "Tsalokhi". There are 3 psionic pretige classes. The "Net Walker", someone adept at computer hacking psionically, the "Cyberkineticist", which are voyeurs using a combination of psionics and cybernetics, and the "Ascetic of the Noetic Order", sort of like a psionic monk not a martial arts monk, more like a zen monk. Big help.

All in all, an okay book. Not great, not terrible except some of the artwork , just average. I personally found this book a bit disappointing.

The only thing I actually liked are some of the prestige classes, more specifically, the organizational write ups relating to them. I was hoping there would be more info for players on how to role-play in the Dragonstar setting, not just crunchy bits.

Which makes it hard to run.

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DRAGONSTAR PLAYER COMPANION PDF

Matt added it Aug 21, The Galactic Conquerer, for instance. There are 3 psionic pretige classes. Saint-Ours, Madame de, ; M. There are a couple other groups that serve other dragons.

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Dragonstar: Player's Companion

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