Shakabar Any modifications you make to the curve will affect the deformed object. It also is a solid example of how to approach a deformer algorithm, and organize your deformeds. Translate up the wire as shown below, then try moving up the base wire. Another problem I ran into was project structure.
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Mar Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. I am kinda used to 3DSmax but I seem to have a good feel for the programme already and really enjoying working with the Old Girl Although I have an issue and my lecturer whos practically a Maya guru doesnt know what I am doing wrong here and it is getting irritating LOL!
I am thinking that maybe I am just missing out a step or doing something reallllly obvious cos I am thinking too hard about it. It should be simple enough right? The steps that I am taking are As Follows: 1. I create a cube, a simple cube usually divisions 10,10, I set a keyframe at 1 on the timeline. I select the cube and I go to deformers, select non-linear, and chose squash. I then parent the two together, I make the deformer the parent 5.
I go to the handle option and edit. E I squash it to the point that I want it 6 I should say that before any editing takes place that I am selected a point in the keyframe I want this to happen I then set this on the time line.
I play it back, and the squash has not animated. The first keyframe I set is not a cube bt squashed like the second keyframe. I attempt to try the other deformers but they are all acting the same way. Any help I could get would be sooooo appreciated. I understand everyone will be busy and working on their own projects but I hope you can help me out I would be sooo grateful I followed youtube tutorials to a T and it still wont work Whats is concerning me is even when I follow the tutorial on youtube to a T it wont work on the uni computers or on my own laptop.
This is two varying versions of Maya that i am working with too. Its a pickle!!! My lecturer had a sort of "oooooooooooh! I remembered something" moment, where he thought he remembered someone saying that you press another key to set a keyframe when working with deformers. Someone in an older year form me suggested I make a skeletal joint but surely there must be a simpler way than this? Sorry if I am coming across as silly with this issue but I am a newie to the programme PinupPixie xxxx.
Create a bend deformer
Mar Hey Folks! I am new to the site so please bear with me :P. OK I am a digital art student in her second year and just getting aquainted with Maya. I am kinda used to 3DSmax but I seem to have a good feel for the programme already and really enjoying working with the Old Girl Although I have an issue and my lecturer whos practically a Maya guru doesnt know what I am doing wrong here and it is getting irritating LOL! I am thinking that maybe I am just missing out a step or doing something reallllly obvious cos I am thinking too hard about it. It should be simple enough right?
Maya Deformers: Facial Rigging
Influence Objects Preamble To make our face change its appearance, we will be using some of the deformers that Maya provides. This document will discuss our investigations and some usage of each of these deformers. We have produced short video demonstrations of some of the various deformers and posted them on a Google Drive Shared Location. Changing the number of points can lead to unexpected deformation effects. Save a copy of the object in case you want to do further modeling later on. We can apply many blend shapes to one mesh.
You can create a blend shape deformer for an object that you want to be deformed by a series of shapes. This object is known as the base object. You can create multiple blend shape deformers on an object, each with its own set of target shapes. For example, you could have one deformer for the mouth and one for the eyes to keep the shape animation calculations separate for different parts of the face. For more complex shape deformations, you can also create a group of objects to be deformed and apply a blend shape deformer to that group. Then you could edit the target shapes so that the t-shirt overlaps the jeans. When you create a blend shape deformer, a Blend Shape node blendShapen and a Tweak node are created for each blend shape deformer that you create on the base object.
Create blend shape deformers