LIVING ARCANIS PDF

It is also the name of the fictional world where the setting takes place. The setting was launched in and is known for its odd twists on the fantasy genre, as well as its wide member approval and community-based design and construction. Arcanis is set on the continent of Onara , where a crumbling Coryani Empire reminiscent of the Western Roman Empire struggles with newly created nations such as Milandir reminiscent of the Holy Roman Empire or Canceri reminiscent of Russia during the Middle Ages and the Balkans. Other playable races exist, such as half-orcs and half-hobgoblins, but their numbers are far smaller than the primary races. Notably, halflings are NOT a playable race. Dark-Kin Dark-kin are those born with demonic traits.

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It is also the name of the fictional world where the setting takes place. The setting was launched in and is known for its odd twists on the fantasy genre, as well as its wide member approval and community-based design and construction.

Arcanis is set on the continent of Onara , where a crumbling Coryani Empire reminiscent of the Western Roman Empire struggles with newly created nations such as Milandir reminiscent of the Holy Roman Empire or Canceri reminiscent of Russia during the Middle Ages and the Balkans. Other playable races exist, such as half-orcs and half-hobgoblins, but their numbers are far smaller than the primary races.

Notably, halflings are NOT a playable race. Dark-Kin Dark-kin are those born with demonic traits. They are usually born from human parents, and rarely sire Dark-kin children. Dwarves Giants were assigned the task of protecting mankind. When they began to lord over man, the king of the gods, Illiir cursed the giants, diminishing them into dwarves.

The key to lifting the curse of the Dwarves is to craft the perfect item. The Dwarves are divided into different groups, called Enclaves. Each Dwarf carries with him a gem, known as Soul Stone. Elorii Elves in Arcanis are called Elorii. Elorii are divided into different subraces based on their elemental ancestry, adding another subrace, Life Elorii or Ardekenes.

The Elorii were created by four very powerful elementals in conjunction with a "life spirit" called Belisarda. They originally imbued a dead orc with this power, giving Elorii fangs. These elemental spirits were worshipped by the Elorii as gods; they despise humanity because four of the human gods "absorbed" the four Elemental Lords, leaving only Belisarda.

They eventually rebelled against their creators. Gnomes Gnomes in Arcanis are ugly, short half-breeds. Gnomes in Arcanis are disgustingly deformed, as the curse applied to dwarves applies equally to the stature of their offspring.

This empire consists of many races, many of them serpentine such as Naga and Ssanu snake-men who replaced the Yuan-ti after the later were removed from the Open Gaming License content. The Ssethregorans are the oldest civilized group on the continent of Onara and at one point had conquered most of it. They are well known for their strange magics and were responsible for the creation of the Elorii. Originally, they worshiped the gods Kassegore and Yig, but with the rise of the Naga to a ruling position, they now worship vile gods known as the Varn.

Originally, they worshiped slaadi, but with the removal of these beings from the Open Gaming License content, Paradigm Concepts was forced to change this. They had come to worship a god known as Fire Drake. They live in a swampy area of the nation of Milandir. The Ashen Hide Clutch now resides in the nation of Canceri. Val Val were created during the God War as the elite warriors of the Gods and thereafter, as the caretakers of Mankind.

In their stead, every god sent his servants, the Valinor , to mingle with the populace, and create a semi-divine family capable of aiding mankind. Every Val has a bloodline, which is tied to a specific god; they are gifted with divine powers which they may improve; these are related to their bloodline. Val are also the only psionic race in Arcanis. Val always have steel grey eyes, unless they are psioncally active; in psions, the iris turns clear, leaving the eye almost entirely white.

Nations of Arcanis The nations of Arcanis are mostly human affairs, all related to the First Imperium that fell thousands of years ago; most of these are ruled by the Val. The human nations are: The Republic of Altheria.

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Campaign Documents

Codex Geographica vol. With more than forty creatures, including over a dozen different varieties of lizardfolk, the Ssethregoran Empire is sure to surprise your players with something new and different. The reptilian peoples known as ssethrics once dominated all that lived throughout the continent and beyond. From atop the Coiled Throne of Yahssremore, in what is now the First City in the Blessed Lands, they enslaved or exterminated numerous lesser races during the Extinction Wars and became masters of all they surveyed. This dominance was squandered by arrogance and centuries of decadence, after which the ssethrics found themselves overthrown by their own creations and sent fleeing for their lives, far into the swamps and jungles of the south. Now, in the fetid marshes of the Kraldjur Morass live their descendants in the Ssethregoran Empire.

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Legends of Arcanis

Arcanis Enter a world of epic adventure. Ancient and mighty empires view for supremacy, and even the dominance of mankind is at stake. The ancient ruins of collapsed civilizations, both human and non-human, conceal long-lost truths, terrible and mysterious artifacts, and foes thought extinct. Where the notions of good and evil are subsumed by shades of grey. A world in which heroes must choose the greatest good as often as the lesser of two evils. Immerse yourself in a deep fantasy world awash in the intrigues of nations, churches and secret societies. Choose a side; pick a cause and gird yourself for the greatest challenge — Leaving Your Mark Upon the Shattered Empires!

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Dark-Kin[ edit ] Dark-kin are those born with demonic traits. They are usually born from human parents who carry recessive demonic traits. Because of their bloodlines, Dark-kin tend to be marginalized in society. Dwarves[ edit ] Giants were assigned the task of protecting mankind. When they began to lord over man, the king of the gods, Illiir cursed the giants, diminishing them into dwarves. Later, Sarish, the grandson of Illiir and the God of Contracts came to the Dwarves and told them that should they craft the perfect item, their curse would be lifted. The Dwarves are divided into different groups, called Enclaves.

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